camp_tech.jpg
www.wordle.net


Day 1



Meet and Greet

- make a name tent using the construction paper and markers at your table
- go to Camp Tech Google Map and add two placemarks sharing two unique things about yourself at the location where it took place.

View Larger Map


Silent Activity - What does learning look like in the 21st Century?

Use chart paper and crayons to draw or write your thoughts to the question above.

Collaboration - f2f and online with peers
- wiki versus blog (create hths morning announcements with permissions for hths teachers and hths principals)
- create handout for how to add to announcement page


Communication
- student gaggle accounts

Publishing
- student Digital Portfolios

Classsroom 2.0 (NING - Smart Networking site)
- Members
- Forum
- Groups

share.jpgShare on your page what you discovered which in Classroom 2.0


Podcasts
- iTunes
- K-12 Online Conference - audio and video
- Apple Learning Exchange

Web Conferencing
- Skype - http://learningismessy.com/blog/?p=196

Blogging and Microblogging
- Moving at the Speed of Creativity, Wes Fryer
- Twitter

Video - YouTube

Conferences - AETC, NECC


How does what and how you learn transfer to the classroom and student learning?

record your thoughts on your page
share.jpgshare time



Camp Activity - Techno Pictionary (#e64c0a)




Day 2
Gaming in Education

wii in Math
Bowling to practice addition, probability, problem solving
blank bowling sheet
how to score in bowling




What are games that teachers use to teacher?
Jeopardy - subject content
Reading Rabbit - reading
Hollywood Squares - subject content
Batter Up - math, Dawn
Oregon Trail - history, decision making
Dance Dance Revolution - problem solving, hand eye coordination, balance





What tools or resources do we have to meet the NETS-S?

1.

Creativity and Innovation

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a.
apply existing knowledge to generate new ideas, products, or processes.


b.
create original works as a means of personal or group expression.
c.
use models and simulations to explore complex systems and issues.
d.
identify trends and forecast possibilities.

2.

Communication and Collaboration

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a.
interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.


b.
communicate information and ideas effectively to multiple audiences using a variety of media and formats.
c.
develop cultural understanding and global awareness by engaging with learners of other cultures.
d.
contribute to project teams to produce original works or solve problems.

3.

Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information. Students:
a.
plan strategies to guide inquiry.


b.
locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c.
evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
d.
process data and report results.

4.

Critical Thinking, Problem Solving, and Decision Making

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
a.
identify and define authentic problems and significant questions for investigation.


b.
plan and manage activities to develop a solution or complete a project.
c.
collect and analyze data to identify solutions and/or make informed decisions.
d.
use multiple processes and diverse perspectives to explore alternative solutions.

5.

Digital Citizenship

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
a.
advocate and practice safe, legal, and responsible use of information and technology.


b.
exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
c.
demonstrate personal responsibility for lifelong learning.
d.
exhibit leadership for digital citizenship.

6.

Technology Operations and Concepts

Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
a.
understand and use technology systems.


b.
select and use applications effectively and productively.
c.
troubleshoot systems and applications.
d.
transfer current knowledge to learning of new technologies.


How can we better help our teachers and students in learning these standards?


- The Power of Video
- Jing (on the approved download list)