CampTech

[|www.wordle.net]

=Day 1=

**Meet and Greet**
- make a name tent using the construction paper and markers at your table - go to [|Camp Tech Google Map] and add two placemarks sharing two unique things about yourself at the location where it took place. media type="custom" key="1184511"

Silent Activity - What does learning look like in the 21st Century?
Use chart paper and crayons to draw or write your thoughts to the question above.

Collaboration - f2f and online with peers - create handout for how to add to announcement page**
 * - wiki versus blog (create hths morning announcements with permissions for hths teachers and hths principals)

Communication
 * - student gaggle accounts**

Publishing
 * - student Digital Portfolios**

[|Classsroom 2.0] (NING - Smart Networking site) - Members - Forum - Groups

Share on your page what you discovered which in Classroom 2.0

[|Podcasts] - iTunes - K-12 Online Conference - [|audio] and [|video] - [|Apple Learning Exchange]

Web Conferencing - Skype - http://learningismessy.com/blog/?p=196

Blogging and Microblogging - [|Moving at the Speed of Creativity], Wes Fryer - [|Twitter]

Video - [|YouTube]

Conferences - AETC, [|NECC]

**How does what and how you learn transfer to the classroom and student learning?**
record your thoughts on your page share time

= Camp Activity - Techno Pictionar  y (#e64c0a)=

Day 2 Gaming in Education

wii in Math Bowling to practice addition, probability, problem solving [|blank bowling sheet] [|how to score in bowling]

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What are games that teachers use to teacher? Jeopardy - subject content Reading Rabbit - reading Hollywood Squares - subject content [|Batter Up] - math, Dawn Oregon Trail - history, decision making Dance Dance Revolution - problem solving, hand eye coordination, balance

What tools or resources do we have to meet the NETS-S?
|| ** Creativity and Innovation ** || || ** Communication and Collaboration ** || || ** Research and Information Fluency ** || || ** Critical Thinking, Problem Solving, and Decision Making ** || || ** Digital Citizenship ** || || ** Technology Operations and Concepts ** ||
 * **1.**
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * a. || apply existing knowledge to generate new ideas, products, or processes. ||  ||   ||
 * b. || create original works as a means of personal or group expression. ||
 * c. || use models and simulations to explore complex systems and issues. ||
 * d. || identify trends and forecast possibilities. ||  ||
 * **2.**
 * || Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: ||
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||  ||   ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||
 * **3.**
 * || Students apply digital tools to gather, evaluate, and use information. Students: ||
 * a. || plan strategies to guide inquiry. ||  ||   ||
 * b. || locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. ||
 * c. || evaluate and select information sources and digital tools based on the appropriateness to specific tasks. ||
 * d. || process data and report results. ||  ||
 * **4.**
 * || Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: ||
 * a. || identify and define authentic problems and significant questions for investigation. ||  ||   ||
 * b. || plan and manage activities to develop a solution or complete a project. ||
 * c. || collect and analyze data to identify solutions and/or make informed decisions. ||
 * d. || use multiple processes and diverse perspectives to explore alternative solutions. ||  ||
 * **5.**
 * || Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: ||
 * a. || advocate and practice safe, legal, and responsible use of information and technology. ||  ||   ||
 * b. || exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. ||
 * c. || demonstrate personal responsibility for lifelong learning. ||
 * d. || exhibit leadership for digital citizenship. ||  ||
 * **6.**
 * || Students demonstrate a sound understanding of technology concepts, systems, and operations. Students: ||
 * a. || understand and use technology systems. ||  ||   ||
 * b. || select and use applications effectively and productively. ||
 * c. || troubleshoot systems and applications. ||
 * d. || transfer current knowledge to learning of new technologies. ||  ||

How can we better help our teachers and students in learning these standards?
- The Power of Video - Jing (on the approved download list)